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Xbox 360s Project Natal awakens imagination of the global video game industry

Friday 25 September 2009, 6:57AM

By Pead PR

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Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play— no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.

 

Among the elite publishers actively working on games for “Project Natal” are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world’s most recognised video game franchises.

 

“‘Project Natal’ gives the industry’s creators and storytellers the freedom to dream of new experiences and to tell stories never before possible,” said Don Mattrick, senior vice president for the Interactive Entertainment Business at Microsoft Corp. “The support of these creative partners testifies to the excitement that ‘Project Natal’ is generating among the most innovative minds in the industry, and is proof that Xbox 360 not only offers great games and entertainment today, but will lead with innovation and new ways to have fun in the future.”

Further details of publishers’ new “Project Natal”-inspired projects will be released at a later date.

 

Underscoring the widespread enthusiasm for “Project Natal” among the industry’s top creative forces, Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM’s Keiji Inafune, creator of “Mega Man” and “Dead Rising,” Sega’s Toshihiro Nagoshi, creator of “Super Monkey Ball,” and Konami’s Hideo Kojima, creator of the “Metal Gear Solid” series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with “Project Natal.”

 

Unveiled for the first time in June, “Project Natal” is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, “Project Natal” enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion.

Publishers, who received development kits from Microsoft in early June, used the opening of the Tokyo Game Show to voice their excitement about “Project Natal.”

 

“Microsoft ‘Project Natal’ could fundamentally change the way players experience sports games,” said EA Sports president Peter Moore. “At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing.”

 

"Activision is encouraged by the innovation that Project Natal will bring to the industry and how it can transform consumers' video games experience. We have development teams working on ‘Project Natal’ development kits to explore the creative possibilities this new technology affords," said Dusty Welch, senior vice president and head of publishing at Activision/Blizzard.

“I strongly feel that ‘Project Natal’ will expand the possibilities of gaming. It’s yet another component that adds to the appeal of Xbox 360 and demonstrates to users the broad level of entertainment it provides,” said Keiji Inafune, managing corporate officer and head of Research & Development Management Group at CAPCOM. “Personally, I too am extremely excited about ‘Project Natal.’ It’s really going to stir up our creative spirits. I think it’s going to bring new ways to play and new surprises to Xbox 360 fans and help further the development of completely original content. ‘Project Natal’ is definitely something people should look out for.”

“Ubisoft sees enormous opportunities with ‘Project Natal.’ With the 3D camera, your body can become the interface,” said Yves Guillemot, chief executive officer of Ubisoft. “Any barrier related to the use of pad controllers that may have existed for potential gamers is now abolished. Ubisoft is already taking advantage of this major evolution to design new types of gaming experiences and attract more people to play video games.”

In addition to the broad industry support, Microsoft Game Studios is busy at work creating a diverse slate of experiences that will appeal to a wide variety of entertainment interests.

“‘Project Natal’ is enabling our team of developers to create experiences we couldn’t have accomplished before,” said Phil Spencer, corporate vice president, Microsoft Game Studios. “Microsoft Game Studios will help lead the way in bringing ‘Project Natal’ to life.”

While laying the foundation for tomorrow with “Project Natal,” Xbox 360 remains a great device for home entertainment today. Hot new titles for Xbox LIVE Arcade were also unveiled at the Tokyo Game Show, including “Toy Soldiers,” “Bomberman Live: Battlefest” and “RayStormHD,” (check classification of titles closer to launch) positioning Xbox LIVE Arcade as the premier destination to enjoy the most innovative downloadable* games.

Xbox 360 is also set to deliver the best new gaming, entertainment and social experiences for consumers this spring. Not only is Xbox 360 home to the most-anticipated exclusive games such as “Halo 3: ODST,” “Forza Motorsport 3,” “Left 4 Dead 2,” and new content from Rockstar Games including the Xbox retail exclusive Grand Theft Auto: Episodes from Liberty City featuring The Ballad of Gay Tony, which will also be available for download over Xbox LIVE, it will also be the only place to watch instant-on HD in 1080p1 with movies on demand over Xbox LIVE. And with new social experiences custom-made for the television, Xbox LIVE continues to offer the most ways of any console to connect and share with friends and family on Facebook, and post tweets on Twitter.2

Additional information about Xbox 360 at the Tokyo Game Show can be found at http://www.xbox.com/en-us/press/2009/tgs .

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1Available with select movies. HDMI cable, HDCP-compliant 1080p display and 3mbps broadband speed required.

2 Xbox LIVE Gold membership required for Facebook and Twitter.

 

* Downloads of content from Xbox LIVE® Marketplace are only available for Xbox LIVE account holders aged 18 years and over in New Zealand.

 

About Xbox 360

The powerful Xbox 360 video game and entertainment experience delivers amazing games, the next generation of the premier Xbox LIVE online social network, and unique digital entertainment experiences that revolve around gamers. Xbox 360 now boasts a catalogue of over 500 high-definition games. More information can be found online at http://www.xbox.com/xbox360.

 

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realise their full potential. Xbox 360, the Xbox 360 logo, Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

 

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 26 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favourite retail games. More information can be found online at http://www.xbox.com/en-us/live.